
Tougher than it sounds.Ī new addition to the fold is Assault Mode racing for the benefit of the few individuals that don't find the regular events combative enough. Besides traditional racing, there are also Beat the Bomb events that involve hitting checkpoints to prevent the bomb attached to the car from exploding, as well as Time Trials that involve completing a lap in a specified vehicle and meeting one of the time targets with the nitro boost disabled. Liberal use of nitro is advisable, and this is easily accumulated by normal destructive driving, smashing into the scenery/competition and jumps where all four tyres leave the ground. Each track has multiple branching paths and shortcuts to take advantage of, as well as a ton of destructible items to plough through, but not everything will yield, meaning that speed demons will still need to keep an eye on the road ahead for potentially damaging obstacles. It takes a lot of cues from Ultimate Carnage in terms of its thematic design, as a lot of the driving takes place in very familiar looking locales such as desert ghost towns, industrial oil refineries, abandoned sawmills/farmland, drained urban canal beds, and damp overgrown woodlands. It's a fairly decent arcade racer all told, but it's not without its issues.įlatOut 4: Total Insanity is split into three distinct areas: Demolition Derby races, Arena battles and Stunts. Back to this title, though, and developer Kylotonn has actually done a respectable job of capturing the essence of what made the original so great.
#FLATOUT 4 STONE SKIPPING HELP SERIES#
Bugbear itself is still a going concern and is currently working on Wreckfest, which in all likelihood will be the spiritual successor to the series they left behind in 2008. Speaking as a long time fan of the series, the thought of a next gen entry is an interesting prospect, but given how diabolically bad the third title turned out, its hard not to feel slightly apprehensive.
#FLATOUT 4 STONE SKIPPING HELP DRIVERS#
Jump into practically any online racing title nowadays and trading paint as a method of moving up a position in the standings is a practice often frowned upon, yet in FlatOut, drivers were actively encouraged to ram into and batter the opposition all the way down to the chassis if possible. While Burnout was always about spectacular impacts at high speed and chaining together boosts, FlatOut was a series more focussed on forging a destructive path to the finish line, so much so that by the end of a typical race, the excessive debris strewn across the track could often impede on passing the finish line in one piece. It comes as a bit of a surprise, then, to see a Kylotonn ( WRC 6) developed FlatOut 4: Total Insanity suddenly make an appearance on the scene with the barest minimum of fanfare. Unfortunately, Bugbear severed all ties with the series after Ultimate Carnage, and Team6's critically panned 2011 follow up, FlatOut 3: Chaos and Destruction, stained its legacy and seemingly killed the franchise dead on the track. Bugbear Entertainment's FlatOut series - or, to be more precise, FlatOut 2 (which also received an enhanced makeover a couple of years later, rebranded as FlatOut: Ultimate Carnage) - was an exercise in fast paced aggressive driving featuring fully destructible environments and a physics handling model that was way ahead of its time.

Predictable? Sure, though there is an often overlooked series similarly packed with high octane thrills that never really got the props it deserved at the time.

Ask any gamer to name their favourite no holds barred racing franchise and there's a fairly good chance that the answer would be Burnout.
